Pokrovka is the first work on a fashionable map for Farming Simulat 2019. A fictional area with a Russian name, where there are many forests and large fields.
Most likely there will be further updates... In addition, the Global Company mod is needed for all kinds of production to work.
Terrain changes v05.04.22 for FS 19:
- There is traffic and a new village;
- Prices for products have been adjusted;
- Fixed fast travel points;
- Added starting equipment and sales points;
- You can buy any resources at production sites (except animals), but everything is expensive!
- New production sites: meat processing plant, quarry, lime, potato plant, fermenters (hay, silage), seeds and fertilizers, feed mixers;
- Replaced traffic with Russian;
- Many trees have been destroyed;
- Marking of plots has been made;
- Added new icons in the store;
- Replaced the chicken coop and added garages;
- Added crops: vegetable plant, fish farm, greenhouse, weaving factory, gas station, BGA;
- Added compost production;
- Contract system fixed;
- Quarry is now operational;
- Terrain improvements and fixes;
- Farmhouse with sleep trigger built;
- Vehicle allocated to drive around territories;
- Now there are no fields in property;
- Fields 8 and 7 landscape fixed;
- Seasons are already running and working;
- Small fixes and adjustments;
- Equipment repair and sale trigger fixed, also timber sales;
- There is asphalt opposite the oil mill that had to be fixed;
- To automatically open the gates, you need to use the FS19_animatedObjectExtend mod;
- Now there are wool and cotton sales points;
- All sorts of small improvements and fixes;
- Quarry productivity fixed;
- Corrected triggers in production facilities to accept pallets;
- Replaced all animals and, equipment store;
- Slightly altered terrain near quarry;
- Corrected prices for products;
- Placed a ford near sugar factory to allow passage;
- Adjusted weight of gravel, sand for realism (script included);
- Added wood chip crusher;
- Added dirt roads;
- Added pallet granulator;
- Duplicated strawberry greenhouse;
- Corrected trigger in equipment store;
- Unloading into cowshed (straw) corrected;
- Starter equipment removed (you can't please everyone!);
- Added LIQUID category for auto-drive;
- Lengthened canopies to accommodate long vehicles;
- Added separate point of sale for sand and gravel;
- Replaced trees around the map, now there are much fewer of them;
- Added bale storage facilities (both round and square are accepted);
- Seasons are launched and working! Look at your scripts, there is a conflict somewhere.
The downloaded archive needs to be unpacked, it contains the map and scripts required (real weight, automatic opening of gates, products in the price menu). In addition, there is also a special Holmer HR125 combine for harvesting vegetables, as well as a car wash and a weighing station.